πŸ•ΉοΈA.I. NPC

Description of the game's AI Walking Duck uses a sophisticated artificial intelligence system that allows NPCs (non-people) to exhibit realistic behavior and interaction with the player and the world around them. This includes not only combat tactics and strategy, but also the ability to make decisions depending on the situation.

The A.I. system in Walking Duck is based on neural network algorithms that train NPCs to adapt to different situations and behave in the most efficient way. Specifically, this means that NPCs can use the environment for their own purposes, such as climbing a fence or a roof to get away from zombies or climbing through a house window to retrieve valuable items.

In addition, the AI system is also responsible for controlling zombies, which have their own behavior and attack mechanics. For example, zombies can react to sound and movement, as well as gather in packs to attack the player. Players can also use the AI system for their own purposes, such as controlling autonomous vehicles or searching for valuable items in the environment. In addition, the AI system also controls certain aspects of gameplay, such as the difficulty of tasks or the behavior of NPCs in various situations. Overall, the artificial intelligence system in Walking Duck allows for a realistic post-apocalyptic world where players can go through difficult challenges and fight for survival with NPCs.

In Walking Duck, the story can change, depending on the choices the player makes. Sometimes even small actions can have a big impact on the further development of the story. Also, the game's election system is based on A.I. and machine learning, which allows the game to adapt to the player and create a customized experience for each player. For example, if the player chooses to save one survivor, it may affect what resources are available to the player in the future or what dialogues with other characters are possible. Ultimately, the player's choices determine, further development of the plot is different for each player! The election system is based on in-depth analysis of game data, which is collected and processed by the AI in real time. This allows the game to create deeper and more personalized storylines that reflect each player's style and preferences. Quests and various tasks will be given to the player depending on his style of play In addition, it is worth noting that the world in the game can also change thanks to the AI. The game Walking Duck has a built-in complex algorithm that analyzes the players' actions and their impact on the world. For example, if players start actively destroying zombies in one part of the city, another part of the city may experience an increased appearance of zombies. Or if players actively use certain weapons, there may be an increase or decrease in the number of available weapons in the world. In this way, players not only affect the story and the course of the game, but also affect the world around them. This creates an additional level of realism and interaction in the game, allowing players to feel that they do affect the world around them and that their actions have consequences.

As a result, Walking Duck offers players a unique and immersive world of a post-apocalyptic future where every player decision affects the story and the world around them. Thanks to clever AI, players can enjoy all the benefits of this world and immerse themselves in the atmosphere of survival.

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